Intesting article about the impacts of display tech on museums. Will this have a role in how art is represented in art museums?Holographic history is making ‘Night at the Museum’ a reality
As museums of any sort move further into the realm of location based entertainment, they need to understand that without imaginative storytelling, hardware and software alone will not provide guests with a satisfying experience.
Art Reality Studio TAAC member David Morris shares his thoughts on the push for imaginative storytelling in his blooploop article.
Yes. XR does have something to offer natural history museums and art museums. I believe there is also an opportunity to start a new branch of socio-political history museums where the artifacts you look at lead you through the historical events that contributed to their existence. I think this is all good, but...
Instead of hundreds of institutions purchasing hundreds of HMD's, institutions need to promote a system through which they deliver content to the personal HMD owned by each guest who brings it with them when they visit an institution. It wasn't so long ago only a few persons owned cellular telephones. Now everyone has extremely sophisticates mobile phones that emulate features that used to be limited to personal computers.
User owned HMD's relieve institutions from operating expenses - initial investment,maintenance, upgrade replacement,hygiene,storage, staff, and liability.
I think the consumer cost of purchasing a high-end HMD could be radically reduced, if it could be shown that there is an exponentially larger potential market than what we are looking at currently.
On the flip side, there is a potential downside to developing a visitor experience that invites a guest to take up more space for a longer period of time than they are currently prone to do. Theoretical hourly capacity (THC) takes a hit.