How can we get digital art from the artist to the collector in a way that is a pleasure for the collector while protecting the artistic property from reproduction or unauthorized playback?
This is Art Reality Studios current version of the workflow and issues.

Thanks for posting this
Hi Everyone ! I've been researching this topic and found some things of interest:
From their website:
"With CloudXR, VR/AR content can be streamed over wireless or wired networks to any end device, whether it’s untethered or tethered thin clients. CloudXR thin clients are supported on Windows and Android platforms.
The SDK provides a way to stream graphics-intensive XR content by accessing a high-powered graphics server and streaming over a radio signal (5G or Wi-Fi, for instance) to a relatively low-powered client, such as PC-connected head-mounted displays (HMDs) like Vive Pro or other Windows- or Android-based HMDs. The SDK also enables streaming of OpenVR applications to a number of 5G-connected Android devices, including 5G-enabled phones. This enables more mobile access to high-powered servers, as well as access to graphics-intensive applications on relatively low-powered graphics hardware."
This article may also be of interest:
I invite you to share any ideas you have on this process.